Photoshop

Balance and Movement in Visual Design


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In general, as human beings we seek to maintain balance. We want equilibrium in our lives (balance and play) and in our society (balance the scales of justice). Balance has a positive connotation and, therefore, we may respond differently to visual images that are in balance and those that are out of balance. When we view things that are out of balance, we tend to feel that something is not quite right.

Balance refers to the distribution of optical weight in the layout. Optical Weight is the ability of an element (graphic text, headline, subhead, and so on) to attract the user's eye. Each element has optical weight as determined by its nature and size. The nature of an element refers to it's shape, color, brightness, and type. For example, a stunning color photograph of Mount Everest would have more weight than a block of text of an equal size. Following are some guidelines for understanding optical weight:

More Optical Weight                 

            Large

            Dark

            Color

            Irregular Shape

Less Optical Weight

Small

Light

Black, white, gray

Regular shape

 

Formal and Informal Balance

The position of the elements is also critical. We unconsciously assume the center of a picture corresponds to a fulcrum. Balance is determined by the weight of the elements and their position on the screen. That is, if you were to divide the screen into four parts, a balanced layout would have about the same weight in each part. Balance can be accomplished through symmetrical design or asymmetrical design.

Symmetrical balance is achieved through arranging similar elements such as two graphics of equal weight, or one centered graphic element. When elements are balanced in such a way that they seem to mirror across an imaginary center line, we call this "Formal Balance." Formal Balance gives a feeling of solidity, timelessness, ease or authority.


Asymmetrical balance is achieved by arranging dissimilar elements. A heavy weight on one side can be balanced by a lighter weight on the other side of the lighter weight is located ata greater distance from the fulcrum. This is called "Informal Balance." Informal Balance creates a feeling of movement, flow or action. It is more dynamic than Formal Balance and can increase the "drama" of an image.
surfer shot

Before Election
After Election
obama President Obama
Obama for president
President Obama 2

Following are some ways to achieve balance in design:

  • Use even numbers of elements of equal weight (symmetrical)
  • Use two or more elements of smaller weight to balance one large element (asymmetrical)
  • Enclose text in a box or use a color background to give it more weight
  • Surround a dark graphic with abundant white space

Balance can be affected by assigning attributes to elements:  

Size --Larger objects are perceived to be more important

 

Space --Too many objects too close together may give the impression of clutter or disorganization, whereas a few objects with abundant white space could convey the opposite.

 

Color --The color of an object can imply significance, such as red connoting heat, anger, or stop. Color can create interest, contrast and drama. It can be used very well to guide the eye and direct viewer attention.

 

Position --Objects that are placed higher on the screen are thought of as more dominant.


Movement:

Movement has to do with how the viewer's eye travels around the design. When a viewer looks at an image the eye is drawn to a particular location. In a balanced design, this might be what is called the optical center --a point somewhat above the physical center of the image. The tendency of English readers is to move from upper left to lower right as they proceed through the contents of a design. This tends to govern the placement of elements, such as a magazine title near the top of the cover.

Movement is important in situations where there is a primary message or impression that the designer wants to convey. In these cases, the designer will try to effect movement and emphasize various elements by applying certain design techniques:

  • Controlling where the user starts to view a design by placing emphasis on a graphic, headline, or text block
  • Creating asymmetrical balance
  • Using lines or objects that point in a certain direction
  • Using color gradients that go from a light shade to a dark shade
  • Having people or animals looking in the direction you want the user to look
Wired Magazine Cover illustrating a radial composition, moving the eye around center, and using color (red) to lead the eye around.

 

 

Emphasis

The designer can emphasize an element by making it a contrasting shape or color, surrounding it with white space, using a different font or type style, creating borders, and using different backgrounds for selected objects.


Contrast:

Communication in a design can be influenced by contrast : large contrasted with small, light with dark, complex with simple. Higher contrast is associated with drama, tension and action.

Unity:

Unity has to do with how the various elements in a design relate. An element that seems out of place can be disconcerting to the user and distract from achieving the desired effect. Unity reinforces the message or theme. Unity can be achieved by consistency in shapes, colors, text styles, and themes.

Designing for an Audience

Foremost in guiding the design process is the viewer. As much as possible, the designer must understand the viewer's interests. The tendency of the designer is to approach the design process from his or her own perspective, reflecting personal knowledge and experience, personal tastes and color preferences. These can be quite different from those of the intended audience . The challenge for designers is to put themselves in the place of the viewer.


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